Archived News

OpenTTD 1.10.1

Here it is, the mandatory bugfix release.

Some server administrators complained about us breaking the admin port protocol. Sorry about that, we’re bringing the old protocol back now, your old tools will now work again.

Someone also found two crash bugs to fix, game script goal question id’s being truncated, and a display issue when refitting incredibly large trains. You people have way too much creativity, who would ever think of building a ship depot next to a dock?

Enjoy!

OpenTTD 1.10.0

Hello campers!

We thought we should give everyone currently under quarantine/lockdown/shelter-in-place something to do with their time, so we decided to release a new version of your favourite game! Not like it’s the same time we do releases every year or anything!

Many new features since 1.9 for you to enjoy:

  • NewRoadTypes - NewGRF-provided roadtypes, similar to railtypes, allow users to have slow roads and fast roads and dusty roads. Now available at your nearest Content Download window.
  • Docks are no longer limited to 1 per station, and ships can load/unload at all parts of the dock.
  • Ability to show coverage area for stations, and authority region for towns.
  • A new screenshot type and screenshot window!
  • Improved logic for sharing cargo between stations, and an improved algorithm for transfer feeder payments.
  • A new titlegame for this release by ALEXbr, who won this year’s competition on the forums.

And many, many more features, changes, improvements, and bug fixes. See the changelog for further details.

Keep safe, wash your hands, and play OpenTTD!

OpenTTD 1.10.0-RC1

We managed to make quite a lot of changes in RC1, which marks the beginning of the “feature freeze” phase of the 1.10 release cycle.

This release comes with a final flurry of features including a new screenshot window and type, several NewGRF & Script additions and more. Some notable changes are a new improved algorithm for transfer networks and improved sharing of industry production output between multiple stations. Also many (mostly obscure) crashing bugs were ousted.

See the changelog for further details.

OpenTTD 1.10.0-beta2

Hope everyone’s having a merry winter festival!

We at the OpenTTD offices are celebrating the season with continuing to progress towards the stable release of 1.10. As such, 1.10.0-beta2 is now published.

Nothing too ground breaking in this beta release, with some usability improvements and many crash fixes.

See the changelog for further details.

OpenTTD 1.10.0-beta1

What’s this? A sPoOoKy 1.10 beta release?!

OpenTTD 1.10.0-beta1 is now published.

Several big features this time round, the biggest of which would be NRT, or NewGRF RoadTypes. This allows NewGRFs to add different types of roads similarly to what they can do for RailTypes already. Also featured are big improvements to vehicle pathfinding performance, more flexible docks (multiple per station!), the ability to highlight station and town coverage areas, and many more!

There’s still some stuff to fix yet, but we’re pretty confident this release won’t immediately crash on you :)

See the changelog for further details.

If you’re really good boys and girls and androids, you might get a 1.10.0 stable release for Christmas…